Viking Treasure Coin Set
The longship returned at dusk.
From distant shores came silver coins, strange symbols, and the spoils of trade and conquest.
A heavy purse landed beside the fire as the warriors shared their treasure.
In the North, wealth wasn’t measured in numbers—
but in the weight of silver in hand.
A hoard worthy of the next saga.
What lies hidden in the treasure?
This set contains a mix of coins from the Viking world and covers the game economy and currency system of any Viking game.
Ready to use as a currency system for role-playing games, perfect for the economy of role-playing games and live-action role-playing.
The copper raven penny is the smallest unit for smaller purchases such as food, drink, etc.
The silver raven penny is the most common unit for everyday purchases, e.g. For example, for a warrior group’s dinner, boots, daggers, a simple axe, etc.
Gold pennies of the Frankish Empire are very valuable—you can buy a fine sword or horse with them, and a stack of gold coins for a fine ship.
Tiny gold solidi are rare spoils of war. Some retinues brought them back from raids on Byzantine ports or similar events. They are of high purity and very valuable—but rare.
Silver denarii of the Frankish Empire are common spoils of war. Denarii originate from the Rhineland or other areas of the Frankish Empire. They are somewhat more valuable than a silver penny.
And then there is the blackened iron penny. It possesses magical powers that depend on which fairy or fairies blessed it. The warrior carries it as a protective talisman and never parts with it—its magical power can help him in difficult situations.
Viking Treasure Coin Set |
Test set<10 Players / 40 Coins 24,6 € / 0,615 € per Coin |
Adventure set10 Players / 100 Coins 45 € / 0,45 € per Coin |
Guild treasure20-30 Players / 300 Coins 129 € / 0,43 € per Coin |
King’s Treasure100 Players / 1000 Coins |
| Copper Raven Penny | 20 | 40 | 120 | 400 |
| Silver Raven Penny | 10 | 30 | 90 | 300 |
| Gold | 5 | 13 | 39 | 130 |
| Gold Solidus | 2 | 5 | 15 | 50 |
| Silver Denar | 2 | 10 | 30 | 100 |
| Iron penny | 1 | 2 | 6 | 20 |
How much does the treasure weigh?
The Adventure Set weighs 390 g.
The Guild Treasure Set weighs 1.17 kg.
The King’s Treasure weighs 3.9 kg.
Who is the Pirate Treasure intended for?
It is a game coin for board and camp games, cosplay, LARP, role-playing games, theater, etc. It is used, for example, by LARP players, role-playing game masters, and fans.
- Tabletop role-playing games – Immersive game tables for players of historical/fantasy LARPs and role-playing games
- LARP events
- Pen & Paper RPG
- Game masters
- Board games
- Fans of the Escape Room genre
- Medieval markets
- Organizers of summer camps and other pirate-themed children’s events
- Props and costume makers
- Specifications of the individual coins in the set
- Escape Rooms
Specifications of the coins in the set
These are authentically crafted, historical metal replicas. Ideal as currency for LARPs, role-playing games, board games, fantasy campaigns, themed events, props, etc. The coins are historical replicas.
| Parametr | Raven penny | Solidus | Denar |
|---|---|---|---|
| Diametter | 24 mm | 18 mm | 25 mm |
| Thick | aprox. 2 mm | aprox. 2 mm | aprox. 2 mm |
| Weight | 3 g | 2 g | 4 g |
| Material |
Zincaloy |
||
| Color | Iron, Copper, Silver, Gold | Silver, | Gold |
1. The Jarl and the Road to the South
The longhouse was thick with smoke, voices, and restless men. Resinous wood crackled in the fire pits, and the shifting flames cast their glow across shields, furs, and faces hardened by wind and salt.
Outside, the storm clawed at the walls as if the wind itself wanted to hear what the warriors argued about that night.
The jarl rose slowly.
He was no longer young, but there was a quiet strength in the way he moved — the kind of calm that could silence a hall faster than anger.
When he raised his hand, the noise did not stop entirely.
But it softened.
That was enough.
“Again and again we speak of the same coasts,” he said. “Places where our sails are already known. Villages that hide their silver before our ships even touch the shore.”
He leaned forward, his hands resting on the heavy wooden table.
“A few silver rings. Some grain. A handful of cattle.”
His voice lowered.
“That is plunder for hungry men.
Not for men who want their names remembered long after the fires of this hall grow cold.”
A broad-shouldered chieftain slammed his drinking horn on the table.
“And where would you go then? Beyond the edge of reason? Up rivers no Northman commands? Into the lands of foreign kings?”
Another man laughed harshly.
“He wants the south. Ever further south. Until the sea grows warm and the gods forget us.”
The hall rumbled with voices.
One suggested Saxon lands.
Another spoke of Frankish trade ships.
Others argued for the coasts of Britain, where the bays were known and escape was possible if the tide turned against them.
The jarl let them speak.
Only when their voices had worn themselves thin did he place both hands on the table.
“That,” he said quietly, “is exactly why we must go.”
Now the hall fell still.
He spoke of the great eastern rivers that wound like silver serpents through forests and plains. Of northern traders who had traveled them. Of cities of stone far to the south. Of Thracian harbors where merchants stored wine, silk, gold, and spices.
“They fear horsemen,” the jarl said.
“They fear armies.
But they do not fear us — because they do not believe we can reach them.”
An older chieftain frowned.
“And if the rivers swallow us? If foreign soldiers hold the banks? If the sea devours our ships?”
The jarl nodded.
“Then we will die as men who dared more than others.”
He straightened and looked at them all.
“But if we succeed, we will return with treasures the North has never seen.
Gold for our wives.
Silver for our halls.
Weapons forged in distant lands.
Cloth that shines like frost in the morning sun.”
No one laughed now.
“Do you wish to grow old sailing the same raids your fathers sailed?” he asked.
“Or do you want your sons to hear that you sailed south and plundered cities that believed themselves beyond the reach of the North?”
The wind howled around the hall.
Inside, silence fell like snow.
Then one chieftain rose slowly and lifted his horn.
Another followed.
A third struck the table with his fist.
“Then south it is,” the first growled.
“To the rich harbors,” said another.
“To gold beyond counting,” muttered a third.
The jarl smiled for the first time that night.
It was not a gentle smile.
It was the smile of a man who knew that the most dangerous part of any voyage does not begin at sea — but in the hearts of those who must be convinced to sail.
And that night, among smoke, mead, and hard voices, the expedition was born.
2. In the Mist Before the Sacrifice Tree
Night had not yet ended, but its deepest darkness had already begun to fade.
A pale gray light crept over the hills, and the forest stood wrapped in thick mist, as if it guarded secrets not meant for the clear light of day.
The warrior walked alone.
Wet roots cracked beneath his boots, and the last frost of the night clung to the ground. His cloak smelled of smoke, salt, and iron. A sword hung at his side, but he had not come here for battle.
Some prayers are not spoken among men.
The trees stood like dark sentinels around him. Mist drifted slowly between the trunks. Somewhere far away a raven called, then the forest fell silent again.
The warrior continued deeper.
At last he saw it.
The sacrifice tree.
Ancient and vast, it rose from the earth as if it had stood there long before men gave names to the gods. Old ribbons hung from its branches. Animal bones, small metal offerings, and dried bundles of herbs swayed softly in the mist.
And beneath the tree stood the dís.
Her figure was almost lost in the fog. Long hair fell over a dark cloak, and her face held a strange beauty — distant, timeless, not entirely of this world.
The warrior knelt.
From a leather pouch he placed his offerings at the roots of the tree: silver arm rings, a finely worked brooch, and a bronze pendant.
“Take these,” he said quietly.
“Not only for my glory.”
The forest did not answer.
“I will soon sail,” he continued.
“Across cold waters and toward foreign shores. Give strength to my arm and guide me when darkness comes.”
For a moment he hesitated.
“And guard those I leave behind.
My wife.
My children.
The fire of my home.”
The mist stirred gently.
The dís stepped closer.
“Every treasure has its price,” she whispered.
The warrior bowed his head.
“I know.”
Her cool hand touched his forehead.
And for a moment it seemed as though the ancient tree itself breathed softly above them.
3. Return in Winter
The fjord lay silent beneath a pale winter sky. Thin sheets of ice cracked along the shore, and smoke drifted upward from the longhouses on the hills.
The ship arrived without sound.
Its dragon head had grown dull with salt, and the sail was faded from many winds. The men on board stood quietly. Homecoming was not a moment for shouting or song.
The warrior stood at the bow.
Silver rings from distant lands hung from his belt, and in the chest behind him lay coins, glass beads, spices, and gold.
Treasure greater than he had ever dreamed of.
Yet as the ship glided closer to shore, he felt strangely hollow.
He remembered the rivers of the south.
The stone cities.
Battles fought in gray dawn light.
Some of the men who had sailed beside him would never stand on this deck again.
The keel scraped against the stones of the shore.
They had come home.
When the warrior stepped onto land, everything looked the same.
The hills.
The stream.
The path leading to the village.
Only he had changed.
As he walked toward his house, the door opened.
A woman stepped outside.
For a moment she simply looked at him, as if trying to recognize a face she had only seen in dreams.
Then she walked slowly toward him.
Behind her stood a small boy in the doorway.
The warrior placed his heavy pouch of silver into the snow and knelt.
From his belt he took a small silver ring and held it out to the child.
“For you.”
The boy accepted it carefully in both hands, as if holding something precious he did not yet fully understand.
The warrior smiled wearily.
Gold from distant cities would one day vanish.
Silver would be melted and reshaped.
Stories would grow and change until no one remembered how they truly began.
But this moment — the winter air, the smoke above the house, the warmth of those he had returned to — was a treasure that would remain.
And for the first time in many years, the warrior felt truly rich.
FAQ
“Are these coins suitable for a LARP economy?”
Yes, that’s exactly what our sets are made for. We use them in our larps for the economy of our game worlds.
Are the coins double-sided?
Yes. All coins are double-sided.
Are they exact replicas of originals?
They are based on real historical coins and aim to be visually convincing and close in size and feel.
What do the coins feel like in hand?
They are metal coins with realistic weight and an authentic feel.
Are they suitable for LARP?
Yes. They are made from durable alloy and have safely rounded edges.
Can they be used as real currency or investment?
No. These are replicas for games, collecting and props.
Are the coins magnetic?
No.
Are they suitable as a gift?
Yes. They make an excellent gift for medieval fans, RPG players and collectors.
Safety Warning
This coin is not a toy for small children.
Not suitable for children under 3 years of age – there is a risk of swallowing (small parts).
Keep out of reach of small children.
Additional safety recommendations
The coin is metal and is noticeably heavier than regular plastic tokens.
Do not use as an object to throw or hit.
Do not chew, do not put in mouth.
Not suitable for children under 3 years of age without adult supervision.
Maintenance and cleaning of the coin
Regular cleaning
Wipe with a dry or slightly damp soft cloth.
If the patina is more pronounced, use a mild soap solution and dry thoroughly again.
Do not use abrasives or steel wool – they can damage the surface finish.
What not to do with the coin
Do not leave it in moisture for a long time (this will extend the life of the patina and the surface).
Do not expose to aggressive chemicals (cleaning sprays, acids, acetone, nail polish remover).
Do not put in the dishwasher — the heat and pressure of the water destroy the surface finish.
Do not leave in salt water (corrosive environment).
Do not put in pockets with keys — they quickly scratch the surface.
Long-term storage
Store in a dry place.
Ideally, keep in a bag, box or envelope.


























