Pirate Treasure Hidden Somewhere on an Island in the Caribbean
The map was old, the ink nearly faded by salt and time.
But the trail was still there.
Everyone fell silent as the shovel hit the wood beneath the sand.
Inside the chest were coins from a dozen ports and forgotten ships – Spanish silver, worn-out gold and the spoils of hundreds of voyages.
Pirate treasure… waiting to be returned to the table.
What’s Inside the Treasure
The set contains a mix of medieval coins that covers the game economy and currency system of every medieval game.
Ready to use as an RPG currency system, Perfect RPG and LARP economy.
Small copper and silver reales used in everyday trade – minted in Portobello.
Large silver Tolar coins of merchants and cities
Gold reales and Louis d’Ory worthy of pirate captains
Set variants
Adventurer Set
100 coins
for smaller games and home campaigns
Guild Treasury
300 coins
for larger groups, game masters and smaller events
King’s Treasury
1000 coins
for large LARP events, organizers and impressive treasure hoards
Pirate treasure |
Adventurer Set
10 players/ 100 coins 45 € / 0,45 € coin |
Guild Treasury
20 players/ 300 coins 129 € / 0,43 € coin |
King’s Treasury
100 players / 1000 coins |
| Real from Portobello – copper | 40 | 120 | 400 |
| Real from Portobello – sikver | 30 | 90 | 300 |
| Real from Portobello – gold | 15 | 45 | 150 |
| Tollar | 5 | 15 | 50 |
| Louis d’Or | 10 | 30 | 100 |
How much does the treasure weigh
Adventure set weighs 340g
Guild treasury set weighs 1.02 kg
King’s Treasury weighs 3.4 kg
Who is the Pirate Treasure for
It is a game coin for use in board and camp games, cosplay, larps and rpgs, in theater, etc. It will be used, for example, by LARP players, RPG gamemasters and fans.
- tabletop RPG games – immersive game tables for players of historical / fantasy LARPs and RPGs
- LARP events
- gamemasters
- board games
- fans of the genre
- organizers of camps and other children’s events with a pirate theme
- creators of props and costumes
Specifications of individual coins in the set
These are authentically processed metal historical replicas of historical coins.Ideal as currency for larps, rpgs, board games, fantasy campaigns, themed events, props, etc. The coins are a historical replica.
| Parameter | Real | Tolar | Louis d’Or |
|---|---|---|---|
| Diameter | 22 mm | 40 mm | 27 mm |
| Thickness | 2 mm | 2 mm | 2 mm |
| Weight | 3 g | 10 g | 4 g |
| Material |
Zinc aloy |
||
| Colors | Copper, Silver, Gold | Silver | Gold |
Porto Bello — Dividing the Loot
The treasury still smelled of burnt gunpowder smoke.
The chests were open, the lids leaning against the walls, and the silver gleamed in a way that seemed almost out of place. Porto Bello had been a struggle, but the final assault had been devastating, with their own losses surprisingly low. And the loot wasn’t exactly as big as they’d hoped. It was unbelievably huge. It was many times more than they’d hoped for.
Morgan stood leaning against the table, his arms folded, watching his men. Not as a commander. More like someone who knew the more important part was coming.
“Here,” someone said. “We’re counting.”
Coins began to pour onto the tables. Spanish silver. Small, larger, irregular pieces that had traveled the ocean—and now changed hands.
Augustine sat off to the side, but not silently. He sorted the coins by habit, not by value.
“Same as last time,” he said. “Shares. No surprises.”
Someone chuckled.
“Morgan won’t take more?”
Morgan shrugged.
“Morgan wants everyone to come again next time.”
That was the truth, and no one disputed it.
The box tipped over and the coins spilled across the table like water. The silver clinked, but not chaotically—more like the rhythm of the work they knew.
“This is a good city,” someone muttered.
Augustin rolled the coin between his fingers.
“A good city is one where the treasury opens from the inside.”
Laughter.
The piles grew. The shares were equal. No one was in a hurry—because a fair division was more important than the loot itself.
Morgan took one coin, held it for a moment, and then put it back down.
Because a fleet only holds together when the loot makes sense to everyone.
Island — Treasure Found
The sand was hot and the shovels too small for real digging.
“Here!” someone shouted, as if it wasn’t the fifth time.
A tree root moved and something wooden appeared beneath it. A lid. Old, cracked, but real enough to keep anyone from moving for a moment.
“Open it.”
“You open it!”
The lid came loose with a dramatic sound that an adult might not take seriously. But here it worked.
Inside were coins.
Lots of coins.
Hands plunged into them immediately. The clinking was loud, joyful, uncontrolled. Silver flowed through fingers, fell into the sand, and was collected again.
“This is real,” someone whispered.
“Of course it is.”
The coins were irregular, each a little different, as if each had its own story—a ship, a storm, a hiding place, oblivion.
“How much is it worth?” asked a voice that tried to sound mature.
No one answered.
Because the value was in that moment.
One coin lay aside, half in the sand, half in the sun. Someone picked it up more carefully than the others.
“This is the captain’s,” he decided.
No one protested.
Because treasures are not counted.
Treasures are found.
On an expedition
The map took up the entire table. The dice rolled aside, and the bag of coins remained among them like something that already belonged to the world of the game.
“How much do we have?” someone asked.
The coins spilled out. The metal rang surprisingly real.
“Not for the ship,” one said.
“Not for the crew either.”
Someone took a coin and twirled it between their fingers, as if it were their character, not him.
“So what?” he asked.
“Investment,” said the player across from him. “Information. Or debt.”
Silence. The kind of silence that happens when a game starts to get interesting.
“Money will be important,” said the narrator.
No one laughed.
The coins were divided into small piles. Not according to the rules — according to the plans.
One remained in the middle of the map.
“A deposit,” someone said.
No one took it.
Because in a good adventure, coins are not just a reward.
They are decisions.
FAQ
“Are these coins suitable for a LARP economy?”
Yes, that’s exactly what our sets are made for. We use them in our larps for the economy of our game worlds.
Are the coins double-sided?
Yes. All coins are double-sided.
Are they exact replicas of originals?
They are based on real historical coins and aim to be visually convincing and close in size and feel.
What do the coins feel like in hand?
They are metal coins with realistic weight and an authentic feel.
Are they suitable for LARP?
Yes. They are made from durable alloy and have safely rounded edges.
Can they be used as real currency or investment?
No. These are replicas for games, collecting and props. This is a replica for games, collecting or as a prop (it is not minted from silver and has no real value as currency).
Are the coins magnetic?
No.
Are they suitable as a gift?
Yes. They make an excellent gift for medieval fans, RPG players and collectors.
What is the lifespan of the surface treatment?
It depends on the method of use, in general – with expected use, the lifespan is long, if you dig into it with sharp objects, of course you can damage the surface.
How are these coins made?
Our coins are made in the Czech Republic in two ways. Some are created based on 3D scans of real historical coins, others we design from scratch as our own fantasy or historically inspired designs in 3D.
From these models, precise molds are made into which zinc alloy coins are cast. The surface of the coins is created by galvanic treatment, which gives them the appearance of old silver, copper or gold.
Safety Warning
This coin is not a toy for small children.
Not suitable for children under 3 years of age – there is a risk of swallowing (small parts).
Keep out of reach of small children.
Additional safety recommendations
The coin is metal and is noticeably heavier than regular plastic tokens.
Do not use as an object to throw or hit.
Do not chew, do not put in mouth.
Not suitable for children under 3 years of age without adult supervision.
Maintenance and cleaning of the coin
Regular cleaning
Wipe with a dry or slightly damp soft cloth.
If the patina is more pronounced, use a mild soap solution and dry thoroughly again.
Do not use abrasives or steel wool – they can damage the surface finish.
What not to do with the coin
Do not leave it in moisture for a long time (this will extend the life of the patina and the surface).
Do not expose to aggressive chemicals (cleaning sprays, acids, acetone, nail polish remover).
Do not put in the dishwasher — the heat and pressure of the water destroy the surface finish.
Do not leave in salt water (corrosive environment).
Do not put in pockets with keys — they quickly scratch the surface.
Long-term storage
Store in a dry place.
Ideally, keep in a bag, box or envelope.
We originally created coins for our games (http://cestycasem.cz)

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