Medieval Royal Treasury – for LARP, RPG and event organizers
Open a medieval treasury and let the coins spill across the table.
Silver and gold shimmer in the candlelight.
For a moment, you are no longer sitting at your table. You are in a medieval tavern, counting the treasure you won after a dangerous journey.
This set contains real metal coins made as faithful replicas of historical medieval coinage. It is ideal for tabletop RPGs, LARP events, historical games and for anyone who loves the atmosphere of the Middle Ages.
Real weight. Real metal. Real treasure.
What is inside the treasure
This set contains a mix of medieval coins designed to create a usable in-game economy for medieval and fantasy settings.
Ready to use as an RPG currency system.
A practical economy for RPG and LARP.
-
small silver denars for everyday trade
-
large silver Prague groschen used by merchants and towns
-
gold coins worthy of kings and knights – smaller florins and larger ducats
Set variants
Adventurer Set
100 coins
for smaller games and home campaigns
Guild Treasury
300 coins
for larger groups, game masters and smaller events
King’s Treasury
1000 coins
for large LARP events, organizers and impressive treasure hoards
Set variants |
Adventurer Set
10 players/ 100 coins 45 € / 0,45 € for 1 coin |
Guild Treasury
20 players / 300 coins 129 € / 0,43 € for 1 coin |
King’s Treasury
100 players / 1000 coins |
| Denar | 50 | 150 | 500 |
| Groschen | 35 | 105 | 350 |
| Florin | 10 | 30 | 100 |
| Ducat | 5 | 15 | 50 |
How much does the treasure weigh
Adventurer Set: approx. 490 g
Guild Treasury: approx. 1.47 kg
King’s Treasury: approx. 4.9 kg
How to imagine the value of the coins
If you want to use the set as a game economy, this simple value guide works well:
Denar – food, beer, lodging, small everyday purchases
Groschen – boots, dagger, belt, better lodging, a small bribe
Florin – sword, quality clothing, better equipment, larger trade
Ducat – horse, ransom, major bribe, quest reward, noble payment
This is not an exact reconstruction of Europe around 1400, but it works very well for RPG and LARP.
Specifications of the coins in the set
These are faithfully made metal replicas of medieval coins. Ideal for LARP, RPG, board games, themed events, props and collecting.
| Parameter | Denar | Groschen | Florin | Ducat |
|---|---|---|---|---|
| Diameter | 24 mm | 30 mm | 24 mm | 28 mm |
| Thickness | approx. 2 mm | approx. 2 mm | approx. 2 mm | approx. 2 mm |
| Weight | approx. 4 g | approx. 7 g | approx. 3 g | approx. 6 g |
| Material | zinc alloy | zinc alloy | zinc alloy | zinc alloy |
| Finish | silver | silver | gold | gold |
Kutná Hora — mincmistři
Pec hučela jako zvíře.
Stříbro teklo do forem a světlo se odráželo od mokrého kamene. Italové byli zvyklí na mincovny, ale ne na tohle množství.
„Viděl jsi ty vozy?“ řekl Matteo tiše. „Pořád přijíždějí.“
Druhý se uchechtl.
„To není město. To je žíla.“
Na stole ležely první vyražené kusy. Ještě ostré. Ještě nové. Groše.
Matteo jeden vzal. Otočil ho. Váha byla správná. Stříbro čisté. Ambice zřejmá.
„Král to myslí vážně,“ řekl.
„Král to myslí bohatě,“ opravil ho druhý.
Kladivo dopadlo. Další kus.
Chvíli pracovali mlčky.
„Zůstaneš?“ zeptal se Matteo.
Druhý se rozhlédl po hale. Po stříbře. Po lidech, kteří přišli z celé Evropy. Po minci, která se teprve rodila — a už bylo jasné, že bude cestovat.
Vzál groš mezi prsty.
„Takové království se neopouští,“ řekl.
A kladivo dopadlo znovu.
Tanečnice
Hudba byla příliš hlasitá a víno příliš dobré na to, aby někdo počítal čas.
Loutna, smích, boty na dřevě. Hospoda žila tím typem večera, který si lidé pamatují jen po částech.
Tanečnice se zatočila a někdo tleskl.
U stolu u stěny seděli muži, kteří měli dost peněz, aby nemuseli mluvit nahlas.
Jeden z nich vytáhl minci.
Groš.
Chvíli ho jen držel. Pak ho lehkým obloukem hodil k tanečnici. Mince dopadla na dřevo a zazvonila jinak než drobné.
Hudba na okamžik nezmizela — ale pozornost ano.
„To je groš,“ zamumlal někdo.
„Vidím,“ odpověděl druhý.
Tanečnice minci zvedla. Otočila ji. Podívala se na muže.
„Za tanec?“ zeptala se s úsměvem.
Muž pokrčil rameny.
„Za to, že tenhle večer stojí za zapamatování.“
U stolu bylo chvíli ticho.
Protože groše se neházely jen tak.
Na tržišti
The market was noisy, but not chaotic. The kind of noise that made it easy to bargain.
“We need everything,” said Henry.
“We always need everything,” replied his buddy.
They stopped at a stall selling gear. Belts, knives, sewing, the little things that make the difference between an unpleasant—or dangerous—trip.
Henry pulled out a pouch and poured a few coins into his palm. Groschen.
“This should last,” he said.
“It’ll never last on a trip,” snorted his buddy.
The vendor looked them over. He nodded. Groschen were good coins. Reliable. Acceptable.
“Where are you going?” he asked.
Henry was silent for a moment.
“Where things get complicated,” he said.
The salesman selected the goods, added a small extra piece of rope, and gathered the coins together.
“Pennys are good,” he said. “But it’s better to be prepared.”
Henry nodded.
Because journeys don’t start with a decision.
They start with a coin you spend to set off.
Kuttenberg
They say that cities are born slowly.
Kuttenberg was born quickly.
First there was land. Then silver. And then people who understood what it meant.
The carts arrived before the houses were built. Languages were mixed before the rules were agreed upon. And in the halls, where there was always noise, a coin began to be born that was supposed to do something unusual — give shape to wealth.
The groschen was not small. Nor was it flashy.
It was precise.
The mintmasters recognized it immediately. Weight, purity, repeatability. That silent thing that decides whether a coin stays — or disappears.
Buyers began to keep them separately.
Not because they were more beautiful.
Because they were certain.
And so a legend was born that no one wrote, but everyone knew:
That there are coins that just circulate.
And then there are coins that build cities.
Kuttenberg is among the latter.
The Merchant’s Chest
When the caravan finally reached the city gates, the merchant opened a small wooden chest hidden beneath his cloak.
Inside were coins from many lands.
Silver coins from the mines of Kutná Hora, trusted across the markets of Europe. Gold florins from wealthy Italian cities. Copper coins that had passed through countless taverns, bakeries and workshops.
Each coin had travelled far — through forests, across mountains, along crowded trade roads.
A knight once used one to pay for a new sword.
A merchant weighed another carefully before accepting it for a chest of spices.
A traveler spent his last copper coin on bread and a warm fire.
Now the chest lies open on the table again.
The coins spill out across the wood, just as they might have centuries ago — waiting for the next journey to begin.
Kutná Hora Merchant
A silver coin bears the sign of a lion. Such coins once traveled from the silver mines of Kutná Hora all over Europe. Merchants trusted them, kings collected them, and adventurers carried them in heavy bags.
Knight’s Reward
Amidst the silver lies a single gold coin. Perhaps it was once given as payment to a knight returning from war… or taken from the treasury of a defeated lord.
Inn Table
Copper coins are scattered across the table. Enough for a hot meal, a mug of beer, and one more story about the journey.
Kutná Hora Chest
When the caravan finally reached the city gates, the merchant opened a small wooden chest hidden under his cloak.
Inside were coins from many countries.
Silver coins from the Kutná Hora mines, trusted across European markets. Gold florins from wealthy Italian cities. Copper coins that have passed through countless taverns, bakeries, and workshops.
Each coin has traveled far—through forests, over mountains, along crowded trade routes. A knight once used one coin to pay for a new sword. A merchant carefully considered the other before accepting it for a chest of spices. The traveler spent his last copper coin on bread and a warm fire. Now the chest lies open on the table again. The coins spill out onto the wood, just as they did centuries ago—waiting for the start of another journey.
FAQ
“Are these coins suitable for a LARP economy?”
Yes, that’s exactly what our sets are made for. We use them in our larps for the economy of our game worlds.
Are the coins double-sided?
Yes. All coins are double-sided.
Are they exact replicas of originals?
They are based on real historical coins and aim to be visually convincing and close in size and feel.
What do the coins feel like in hand?
They are metal coins with realistic weight and an authentic feel.
Are they suitable for LARP?
Yes. They are made from durable alloy and have safely rounded edges.
Can they be used as real currency or investment?
No. These are replicas for games, collecting and props.
Are the coins magnetic?
No.
Are they suitable as a gift?
Yes. They make an excellent gift for medieval fans, RPG players and collectors.
Safety Warning
This coin is not a toy for small children.
Not suitable for children under 3 years of age – there is a risk of swallowing (small parts).
Keep out of reach of small children.
Additional safety recommendations
The coin is metal and is noticeably heavier than regular plastic tokens.
Do not use as an object to throw or hit.
Do not chew, do not put in mouth.
Not suitable for children under 3 years of age without adult supervision.
Maintenance and cleaning of the coin
Regular cleaning
Wipe with a dry or slightly damp soft cloth.
If the patina is more pronounced, use a mild soap solution and dry thoroughly again.
Do not use abrasives or steel wool – they can damage the surface finish.
What not to do with the coin
Do not leave it in moisture for a long time (this will extend the life of the patina and the surface).
Do not expose to aggressive chemicals (cleaning sprays, acids, acetone, nail polish remover).
Do not put in the dishwasher — the heat and pressure of the water destroy the surface finish.
Do not leave in salt water (corrosive environment).
Do not put in pockets with keys — they quickly scratch the surface.
Long-term storage
Store in a dry place.
Ideally, keep in a bag, box or envelope.

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